Cover image for Effects workflow and asset creation for animation, live-action, and virtual reality.
Effects workflow and asset creation for animation, live-action, and virtual reality.
Title:
Effects workflow and asset creation for animation, live-action, and virtual reality.
Author:
Wassynger, Stephen Thaddaeus.
ISBN:
9780438055315
Publication Information:
Ann Arbor : ProQuest Dissertations & Theses, 2018
Physical Description:
1 online resource (64 p.)
General Note:
Source: Masters Abstracts International, Volume: 57-06.
Adviser: Eric K. Patterson.
Abstract:
Animation, live-action, and virtual reality all use effects to further express the artistic vision of story creators. The effects help immerse the viewer in a fantasy world that is unlike anything that exists on Earth. In this paper I explain the planning, creation, and final implementation of various effects assets for Making Friends (an animated short), Right to Bear Arms and Hot Air (live-action shorts), and Journey to Proxima Centauri: Terror of the Mnar (a virtual reality experience). I also cover some of the differences and limitations when creating effects for animation, live-action, and virtual reality. Lastly, I explore if it is possible and beneficial to take techniques used in one workflow and apply the concept or tools to make a different workflow easier and more efficient.
Local Note:
School code: 0050.
Subject Term:
Electronic Access:
Click for full text
Thesis Note:
Thesis (M.F.A.)--Clemson University, 2018.
Field 805:
npmlib ysh
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